“The core gameplay experience of FIFA is the ability to strike with precision and accuracy against opponents who are dynamic, agile and close up – so that’s what we’ve been working on to make a real-life version of that experience. Michael Dyte, Director of FIFA Development: The players are fitted with a head-mounted motion capture rig, and as they play FIFA matches, the movements are captured in real time and applied to the FIFA game.” HyperMotion Technology, first seen in NBA LIVE16, works in the same way that breathable, compression-ready suits work. But we’ve always looked to expand the realism and give players the experience of playing as the real-life players themselves. “We are proud of the progress we’ve made on the FIFA Franchise, and the work put in by our development team over the years has allowed us to create the most realistic football game on the market. Jurgen Lingen, EA SPORTS FIFA Executive Producer: ![]() It is the first time it will be used in a FIFA game to the full extent, and offers a completely new layer of realism to movement and attack. We’ve seen “HyperMotion” used in the past to alter a player’s speed or sprinting ability, but never before in FIFA.
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